Your army will be made up of Kbots, tanks, planes, and ships, all mechanical no human units here , adding to the futuristic feel of the game. The first thing you will notice are the incredible graphics and animations of the units; then you will be awe-stricken by the realistic terrain complete with hills, valleys, rivers, and realistic ground cover; finally you will feel overwhelmed at the number and diversity of unit types at your disposal.
I was not disappointed. The controls and overhead view of Total Annihilation are standard for real-time games. You will have no problem figuring out how to move your units, group them, etc. There are a lot more things you can do in Total Annihilation than in other games of this type, so there is a slight learning curve you will have to go through to be the most effective.
In Total Annihilation , the most important and powerful unit you have is the Commander; you don't want to lose him. Fortunately, he is not a building that is defenseless and stationary -- he is mobile, he can cloak at a price and he has one seriously bad weapon that can destroy most units with a single shot. Even if surrounded by enemy units, the commander won't fold and go down easily; he is also easy to hide and protect for those who are a little extra paranoid.
Don't get me wrong -- you still have to watch your commander every now and then to be sure he's alive and kicking, but since he is no pushover you can think about that air raid you are conducting and not worry about a couple of engineers taking over your primary unit and thus ending your game. The resource system is divided in two parts, metal and energy, both of which are critical to your success.
It is much easier to get energy than metal, so I found that the game revolves around who can control the largest supply of metal. To get energy you simply need to construct a few solar generators or windmills in the center of your defenses, and presto, instant energy. For metal, you must plop a metal extractor on top of a metal mine which is usually not right in the middle of your base.
Yes, you will have to venture out and plan your offense to include securing as many metal mines as possible. The player with the most metal mines will usually win because they can out-produce their opponents since every unit built requires metal.
Another way of getting metal is to salvage it from battle wreckage, but I found that this is somewhat time-consuming for little result, so unless the reusable metal was close to or in my base it was not worth getting.
You will notice a multitude of units at your disposal, ranging from ground units to air and sea assault forces. I had plenty of fun optimizing my forces with the right mix of units to get the job done most effectively. With a mobile commander and construction units, it was easy to build outposts or expand my base to occupy more and more of the map.
One of the best elements of the game is the ability to program your units. You can automate their actions and attitudes in relation to battle situations as well as set patrol routes, etc.
The controls are quite intuitive and Cavedog deserves praise for the job they did in this area. Finally, Cavedog promises the ability to download new units from their website on a weekly basis. This should keep the game fresh and interesting. Better check often unless you want your best friend to walk all over you with the new whup-ass tank that just came out. In words or less -- outstanding. This game truly rocks in the graphics department.
The system requirements may be a little steep, but on my Pentium II I ran the game in X and never experienced a slowdown! For those with lower-end systems, never fear; you can change the resolution to fit just about every situation. Every unit is rendered in 3D for a very realistic feel, and the terrain varies from flat to mountainous, with deserts, oceans, rivers, lakes, lava pits, and other planetary schemes as well.
It is rare to get such high marks in graphics from me, but Total Annihilation deserves every bit of it. Plus the level of the terrain actually affects your units' ability to move and their line-of-sight to targets, adding a couple of new dimensions to the real-time strategy game. Total Annihilation has excellent sound effects, very crisp and distinguished. In the middle of a large battle I could hear the different weapons firing and the individual explosions wreaking havoc on the battlefield.
The soundtrack was good as well, just not my style. I like some serious rock and roll to go along with all the destruction, and sometimes the musical score was a little less punctuated, even classical. That is a personal gripe, though; overall the quality of the sound effects and music were again outstanding. The balance of the two sides is good and you can get into some extremely heated battles with exciting finishes.
Last night a friend and I played for over two hours, each building up formidable defenses and then conducting raids and bombing runs on each other's outposts. This is certainly a game that favors defense, though -- once you are fortified, woe be to the guy who marches his mechs into the teeth of your laser and missile batteries.
I say it favors defense, but there is one offensive weapon that can undo all that in a hurry -- the nuclear missiles. And your base. And your commander. Once my opponent got nukes, it was all over in a matter of minutes; the first strike completely wiped out my main base -- everything on the screen was vaporized, and from there I had no way of getting back the resources I needed to retaliate.
Nonetheless, despite that one tactical oversight in terms of balance, I still highly recommend this game for multiplayer fans -- it adds many new twists to the genre and forces an entirely different type of thinking about your strategies. Editor's Note: We have received several emails from readers who say "yes, but what about the anti-missile batteries? You can defend yourself against nukes with those.
It's out of balance with the power of the rest of the units in the game; thus the note to that effect above. Warning: The box is more than a tad bit misleading about real-life system requirements. From reading the above you might expect me to give this game a very high score, and you are right; it won't be shabby. Total Annihilation lacks one critical element that would have put it on my all-time list, and that involves immersion.
As it stands now, Total Annihilation is still a heck of a game which will keep any fan of this genre occupied for months to come. I give it a score of 88; now back to the battle! Browse games Game Portals.
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Overall, Empire: Total War is a game of contrasts. Despite excellent design in both halves of gameplay and in graphics, the player has little ability to choose how they play: they cannot favour real-time or turn-based gameplay, as the game requires both. Combine that with sometimes simplistic and blocky graphics compared to contemporary titles, and you have a game that's great for strategy and RTS buffs, but may not appeal to less hardcore players.
Dominate the 18th century on land and sea. Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat.
After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. Hilfe Technische Probleme mit Spielen. Einloggen Einloggen Konto erstellen Einloggen.
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